Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Shalmon Aliatus
Bluestar Enterprises The Craftsmen
8
|
Posted - 2016.03.08 16:02:21 -
[1] - Quote
Black Pedro wrote:Lann Shahni wrote:Back in 2003 when eve startet 50 mil was a lot of money, so if you decalarede war, it was because you had real bone to pick! To day far most wars are meaningless, large well preparede pvp corps attacking small defence less corps, for noother reason then that they can! Leading not to PVP, but anoying and steamrolling players at mass!
I am not saying that what i sugestet is the salution, but it would lead to players only wardec when there is good reason to do so, leading againg to meaningfull wars! How would less wars being declared because of increased cost lead to more "meaningful" wars? There would just be less wars, more safety and less player interaction in highsec. Back in the beginning it only used to cost 2 million to declare war on another corporation. Further, the technique of folding a corporation for the sole reason of shedding a war was considered an exploit (although there were other ways to shield from and shed a wardec). Wars were never intended to be especially costly or avoidable but rather just the way you went about shooting another group in highsec. Honestly, if you don't have structures then don't bother with a corporation. You can do everything for the NPC Corp just as efficiently. Or if you are small, then just fold and reform like you did to avoid conflict. The 1M ISK cost is far less than the 50M ISK you cost your opponent. Wars have issues, but those issue are not going to be solved by just jacking up the cost of declaring them. That will just make aggressors band together even more than they already do to share costs and make most wars even more of a steamroll.
So you are saying that:
a) People staying docked in station because they don't want to do pvp is "player interaction" ? b) If people don't want to be at war, they should just join a npc corp or create a new corp. I think you are missing the point here, that people want to be in their own corp with their friends and not switch corp every few month just because someone doesn't like them
I agree that increasing war costs does nothing, because there a players with a lot of ISK in the game, that don't care about the cost of the war (though I would include the war fee in the war report, so it doesn't show zero isk lost for the agressor when the defender decides to stay docked).
I said in another post that wars should be over objectives and not just as a method of shooting people in highsec. War is fun when there is a reason for the defender to engage in combat, like a pos or a customs office. Both sides know where to be and when to be there and thats how you get fights. Everything else is just waiting at gates or stations for the other side to undock (because they want kills, but the other side has no reason to commit). We had a lot of wars where the agressor just logged of as soon as two or three of us where in system with them.
|

Shalmon Aliatus
Bluestar Enterprises The Craftsmen
8
|
Posted - 2016.03.08 23:38:45 -
[2] - Quote
Another point: When the agressor is paying Concord to look in another direction for a few weeks, why can't I pay Concord a little more so they stop the war immediatly ?
"CONCORD has declared this war invalid as it breaches one or more articles in the Yulai Convention. The war will be declared as being over after approximately 24 hours."
You get this message every time the war ends. Am I the only one that wants to head to the Concord office and kill who ever is in charge of checking the war decs ?  |

Shalmon Aliatus
Bluestar Enterprises The Craftsmen
8
|
Posted - 2016.03.09 00:43:32 -
[3] - Quote
There is none in paying and the other side stays docked for a week either. It's even less gameplay |

Shalmon Aliatus
Bluestar Enterprises The Craftsmen
8
|
Posted - 2016.03.09 11:06:33 -
[4] - Quote
The problem is that the only corporation that is at risk is the defender. Most of them reduce the risk by putting down any POS (or put them into deathsar/dickstar mode) and not logging in for a week. The agressor wil either steamroll them, wait for them at gates or in case the defender manages to form a fleet, just stay docked and play with their other accounts.
There is no mechanic that requires either side to be in space that isn't near a gate or a station.
The benefits of a corp are things like the ability to put down a pos and customs offices and thats pretty much it. So maybe we should limit wardecs to corps that actually have stuff in space that you can destroy.
If you want targets, you cast just gank. A catalyst costs less than a wardec.
NPC corps are an way to opt out of wars, but that means you leave a place you called home. It's like saying people in Syria can opt-out of the war by leaving the country. |

Shalmon Aliatus
Bluestar Enterprises The Craftsmen
9
|
Posted - 2016.03.16 09:46:55 -
[5] - Quote
Quote: From the mentioned player FAQ:
6.5 HOW DO I DECLARE WAR ON ANOTHER CORPORATION/ALLIANCE? Any corporation or alliance in EVE Online can initiate a vote among its members to declare war against another corporation or alliance. Corporations or alliances at war can fight among themselves without interference from CONCORD. A beleaguered corporation defending against attackers may hire in allies or mercenaries to assist them if they wish.
7 PVP (PLAYER VERSUS PLAYER)
The essential core concept of EVE Online is that it is full time PvP in a sandbox environment. As has been mentioned in previous sections any player can engage another player at any time in any place. In high-sec space there may be consequences if a pilot attacks another without just cause, but they can still make that attack if they wish. In low-sec and null-sec, there are no limitations to PvP at all. Some of the wide variety of PvP styles are described in more detail below
7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. The safest systems are the GÇÿrookie systemsGÇÖ where new players start their journey in EVE. In high-sec systems, you are less likely to be attacked since CONCORD will exact retribution on pilots who attack another pilot without good reason. But, for example, if you are flying a ship with a high value cargo, a player may attack you to destroy the ship and steal anything from the wreck if they think that itGÇÖs worth the effort. Such attacks are known as GÇÿgankingGÇÖ and if the profit theyGÇÖll make is sufficient, pilots are willing to accept the expense of losing their ship to CONCORD and having their security status lowered for their crimes. So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time
First about hiring mercs to assist in war: In most cases there is no point doing so. It will only result in either more targets for the agressor or the agressor completely avoiding combat and looking for easy kills. And most mercs want to get paid for this, so you are loosing even more ISK on top of not being able to play.
Now about PvP:
Should there be an opt-out of PvP ? -No
Should I be able to avoid PvP by decisions I make ? -Yes, but the only choice you have at the moment is not undocking. While this option became more interesting with Project Discovery, it still has a massive effect on your gaming experience. There are players who have no interest in PvP at all and telling them to either not have their own corporation or HTFU is something you can justify with the PvP sandbox, but it doesn't solve any problems.
Wardecs (in most cases) don't lead to big fights. The only war currently going on in New Eden is RvB. Because both sides want the war. The other wars are usually very onesided.
In my opinion you should be safe in high-sec (besides the ganking). But I think there should be a lot less high-sec in comparison and you should have a reason to leave this safe space. At the moment high-sec is a big space with no risks except the occasional wardec that you avoid by not playing the game. The only competition is in exploration, ice mining and market activity (aka 0.01 ISK war). Ore mining: endless belts. Missions: endless supply of damsels you can rescue.
|

Shalmon Aliatus
Bluestar Enterprises The Craftsmen
9
|
Posted - 2016.03.16 15:13:44 -
[6] - Quote
Iain Cariaba wrote:Shalmon Aliatus wrote:...but the only choice you have at the moment is not undocking. This is incorrect. You have several options available to you, which have all been covered ad nauseaum in this and other identical threads.
The only safe way to avoid PvP is staying docked. As soon as you undock you can be attacked. Period. |
|
|